That seems weaker over all then skelly again, although it's sucha higher tier, that the bonuses due to that might overpower the skelly (just not sure if it would with the lower card bonuses as well. It has splash damage as well, which is nice, but instead of range (which ends up being on average a constant on average damage bump, it has kingslayer that boosts damage vs bosses, and a drain that does a fixed % of the bosses health (as it would only be used on bosses). The next damage tower I see, which I don't have, but I could roll for (just with a very low chance of getting, and more importantly getting additional cards to get the bonus) is the wolf pup. That seems like a big advantage over cacti. If it's 30% of the base, then the lowest you can do is 55% of base damage and the highest is 270% with an average of about 160% per hit. Skellies also do splash damage making groups cake (mob mini game thing), and the range is currently 25-240% and will just keep going up (and that might not include the splash damage which is currently set to 30% (not sure if that is 30% of base, or 30% after the range). I could work on cacti, but I only have 1 additional card bonus and no pack bonuses on him, so it would take 14 cards to get to the same bonus as my skellies for base damage. ![]() More importantly it has 2 pack upgrades of 100% and gets 100% from individual card bonuses (for 300% all together). I currently have skellies at tier 3 evolution and working on 4. ![]() Cacti seems like the smart bet from the monsters I have right now, or could possibly get with my level 500 selection of packs. So I wanna switch to a higher tier DPS monster. I decided to evolve/level up my skeleton and that has been doing well over all, but I still don't think it's optimized and I read that basically higher tier monsters are always eventually better than lower tier monsters. It is what I got past 500 with actually.īut I realized it wasn't dps and I needed to upgrade. Thing is it got a ton of card bonuses early on, and it just did more damage than any of my early towers, so I evolved it to 5 and got a pet on it as well. Now don't laugh, but my first dps tower.was the sunflower (memories of plants vs zombies I guess). I used a pack thing with gems that got me past 500. This is especially useful for more powerful projectiles that will be used as the workhorses of your team.Ok, I'm pretty new to this game, but I did make it past level 500 (once) to open up the higher tower pack (now I get to about 430-440 before reseting. Almost every single game on the Tower Defense Games Playlist has the option to upgrade your defenses. Speaking of upgrades, you should be doing that a lot. Even if they can’t quite reach the entire map yet, you will likely be able to upgrade their range as you earn more money in the game. ![]() If towers are able to span across the entire map, placing them in the center will maximize their range and efficiency. Long-range towers should go toward the middle This is especially useful for short-range projectiles that can’t shoot all the way across the map. Placing towers on corners will give them more opportunities to shoot down enemy objects. Tower defense games can be hard for beginners, so we have a couple of quick tips that apply to most of the games on the Tower Defense Games Playlist. While there may not be that many tower defense games on here, most of the titles here are likely to provide a fun and action-packed challenge. The Tower Defense Playlist is small but mighty. Surprisingly, tower defense games are somewhat similar to business games, in the sense that it is crucial to manage your time and resources carefully in order to beat the competition and win the game. To win, you'll need to think strategically and manage your resources carefully. Place defensive towers and fight your way through wave after wave of enemies.
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